PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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@@ -1302,7 +1302,7 @@ CRenderer::ScanWorld(void)
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vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
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vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
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vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
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RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
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RwV3dTransformPoints(vectors, vectors, 9, cammatrix);
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m_loadingPriority = false;
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if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
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@@ -1422,7 +1422,7 @@ CRenderer::RequestObjectsInFrustum(void)
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vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
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vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
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vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
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RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
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RwV3dTransformPoints(vectors, vectors, 9, cammatrix);
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if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
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#ifdef FIX_BUGS
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