PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes

This commit is contained in:
Sergeanur
2020-12-18 02:58:09 +02:00
parent 2903ebe296
commit cfda5eb148
30 changed files with 449 additions and 482 deletions

View File

@@ -443,7 +443,7 @@ CBoat::ProcessControl(void)
CVector wakePos = GetPosition() + sternPos;
// no actual particles for player...
}else if(IsVisible() && ((CTimer::GetFrameCounter() + m_randomSeed) & 1) &&
CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
CVisibilityPlugins::GetDistanceSquaredFromCamera(&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
jetDir.z = 0.015f;
jetDir.x *= 3.5f;
jetDir.y *= 3.5f;
@@ -613,7 +613,7 @@ CBoat::ProcessControl(void)
splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
if(splashPos.z-waterLevel < 3.0f &&
CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
splashPos.z = waterLevel + 0.1f;
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
@@ -670,7 +670,7 @@ CBoat::ProcessControl(void)
splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
if(splashPos.z-waterLevel < 3.0f &&
CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
splashPos.z = waterLevel + 0.1f;
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),