render -> renderer (original name)
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106
src/renderer/Fluff.h
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106
src/renderer/Fluff.h
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#pragma once
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#include "common.h"
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#include "Vector.h"
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class CMovingThing
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{
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public:
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CMovingThing *m_pNext;
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CMovingThing *m_pPrev;
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int16 m_nType;
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int16 m_nHidden;
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CVector m_vecPosn;
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CEntity* m_pEntity;
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void Update();
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void AddToList(CMovingThing *pThing);
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void RemoveFromList();
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int16 SizeList();
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};
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#define NUMMOVINGTHINGS 128
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class CMovingThings
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{
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public:
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static CMovingThing StartCloseList;
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static CMovingThing EndCloseList;
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static int16 Num;
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static CMovingThing aMovingThings[NUMMOVINGTHINGS];
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static void Init();
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static void Shutdown();
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static void Update();
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static void Render();
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};
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class CScrollBar
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{
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private:
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uint8 m_Counter;
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const char* m_pMessage;
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CVector m_Position;
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uint32 m_MessageCurrentChar;
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uint32 m_MessageLength;
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CVector m_Size;
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float m_fIntensity;
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uint8 m_MessageBar[40];
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uint8 m_Type;
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bool m_bVisible;
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uint8 m_uRed;
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uint8 m_uGreen;
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uint8 m_uBlue;
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float m_fScale;
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public:
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void SetVisibility(bool visible) { m_bVisible = visible; }
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bool IsVisible() { return m_bVisible; }
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void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
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void Update();
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void Render();
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};
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class CTowerClock
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{
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private:
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CVector m_Position;
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CVector m_Size;
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float m_fDrawDistance;
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float m_fScale;
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uint8 m_uRed;
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uint8 m_uGreen;
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uint8 m_uBlue;
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bool m_bVisible;
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float m_fIntensity;
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public:
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void SetVisibility(bool visible) { m_bVisible = visible; }
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bool IsVisible() { return m_bVisible; }
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void Init(CVector, float, float, uint8, uint8, uint8, float, float);
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void Update();
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void Render();
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};
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class CDigitalClock
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{
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private:
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CVector m_Position;
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CVector m_Size;
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float m_fDrawDistance;
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float m_fScale;
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uint8 m_uRed;
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uint8 m_uGreen;
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uint8 m_uBlue;
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bool m_bVisible;
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float m_fIntensity;
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public:
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void SetVisibility(bool visible) { m_bVisible = visible; }
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bool IsVisible() { return m_bVisible; }
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void Init(CVector, float, float, uint8, uint8, uint8, float, float);
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void Update();
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void Render();
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};
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