render -> renderer (original name)
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71
src/renderer/Weather.h
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71
src/renderer/Weather.h
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enum {
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WEATHER_SUNNY,
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WEATHER_CLOUDY,
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WEATHER_RAINY,
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WEATHER_FOGGY
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};
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class CWeather
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{
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public:
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enum {
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WEATHER_RANDOM = -1,
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WEATHER_SUNNY = 0,
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WEATHER_CLOUDY = 1,
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WEATHER_RAINY = 2,
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WEATHER_FOGGY = 3,
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WEATHER_TOTAL = 4
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};
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static int32 SoundHandle;
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static int32 WeatherTypeInList;
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static int16 OldWeatherType;
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static int16 NewWeatherType;
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static int16 ForcedWeatherType;
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static bool LightningFlash;
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static bool LightningBurst;
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static uint32 LightningStart;
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static uint32 LightningFlashLastChange;
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static uint32 WhenToPlayLightningSound;
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static uint32 LightningDuration;
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static float Foggyness;
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static float CloudCoverage;
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static float Wind;
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static float Rain;
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static float InterpolationValue;
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static float WetRoads;
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static float Rainbow;
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static bool bScriptsForceRain;
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static bool Stored_StateStored;
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static float Stored_InterpolationValue;
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static int16 Stored_OldWeatherType;
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static int16 Stored_NewWeatherType;
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static float Stored_Rain;
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static void RenderRainStreaks(void);
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static void Update(void);
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static void Init(void);
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static void ReleaseWeather();
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static void ForceWeather(int16);
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static void ForceWeatherNow(int16);
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static void StoreWeatherState();
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static void RestoreWeatherState();
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static void AddRain();
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};
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enum {
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NUM_RAIN_STREAKS = 35
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};
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struct tRainStreak
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{
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CVector position;
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CVector direction;
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uint32 timer;
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};
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extern RwTexture* gpRainDropTex[4];
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