rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)

This commit is contained in:
withmorten
2021-06-28 13:57:05 +02:00
parent f8297df9c5
commit d17d437de3
41 changed files with 189 additions and 189 deletions

View File

@@ -331,7 +331,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
if (!m_bIsInitialised)
return nil;
#ifdef AUDIO_OAL
id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
id = Clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
#else
// We don't want that either since it will crash the game, but skipping for now
if (id >= SampleManager.GetNum3DProvidersAvailable())
@@ -531,7 +531,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if (m_fSpeedOfSound > Abs(speedOfSource)) {
speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
speedOfSource = Clamp2(speedOfSource, 0.0f, 1.5f);
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
@@ -895,11 +895,11 @@ cAudioManager::ProcessActiveQueues()
sample.m_fSpeedMultiplier);
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
m_asActiveSamples[j].m_nFrequency = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
}
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
if (field_4) {
emittingVol = 2 * Min(63, vol);