SetPosition, part 1
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@@ -232,8 +232,8 @@ public:
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static bool CameraShouldBeOutside(void);
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static void GivePlayerDetonator(void);
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static void PlayerArrestedOrDied(void);
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static bool IsPointWithinHideOutGarage(CVector&);
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static bool IsPointWithinAnyGarage(CVector&);
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static bool IsPointWithinHideOutGarage(Const CVector&);
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static bool IsPointWithinAnyGarage(Const CVector&);
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static void SetAllDoorsBackToOriginalHeight(void);
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static void Save(uint8* buf, uint32* size);
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static void Load(uint8* buf, uint32 size);
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