SetPosition, part 1
This commit is contained in:
@@ -18,7 +18,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
|
||||
z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found);
|
||||
|
||||
car->GetMatrix().SetRotateZOnly(rot);
|
||||
car->GetPosition() = CVector(x, y, z);
|
||||
car->SetPosition(x, y, z);
|
||||
car->SetStatus(STATUS_PLAYER_REMOTE);
|
||||
car->bIsLocked = true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user