SetPosition, part 1
This commit is contained in:
@@ -1020,7 +1020,7 @@ void CReplay::ProcessReplayCamera(void)
|
||||
switch (CameraMode) {
|
||||
case REPLAYCAMMODE_TOPDOWN:
|
||||
{
|
||||
TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
|
||||
TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
|
||||
TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
|
||||
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
|
||||
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
|
||||
@@ -1539,7 +1539,7 @@ void CReplay::ProcessLookAroundCam(void)
|
||||
TheCamera.GetForward() = forward;
|
||||
TheCamera.GetUp() = up;
|
||||
TheCamera.GetRight() = right;
|
||||
TheCamera.GetPosition() = camera_pt;
|
||||
TheCamera.SetPosition(camera_pt);
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
|
||||
pm->at = *(RwV3d*)&TheCamera.GetForward();
|
||||
|
||||
Reference in New Issue
Block a user