SetPosition, part 1
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@@ -11,6 +11,12 @@ public:
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CPlaceable(void);
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virtual ~CPlaceable(void);
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CVector &GetPosition(void) { return m_matrix.GetPosition(); }
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void SetPosition(float x, float y, float z) {
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m_matrix.GetPosition().x = x;
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m_matrix.GetPosition().y = y;
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m_matrix.GetPosition().z = z;
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}
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void SetPosition(const CVector &pos) { m_matrix.GetPosition() = pos; }
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CVector &GetRight(void) { return m_matrix.GetRight(); }
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CVector &GetForward(void) { return m_matrix.GetForward(); }
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CVector &GetUp(void) { return m_matrix.GetUp(); }
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