static shadows fix, cutscene shadows switches
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@@ -363,7 +363,7 @@ class CVehicle;
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class CPed : public CPhysical
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{
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public:
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#if 1
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#ifdef USE_CUTSCENE_SHADOW_FOR_PED
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class CCutsceneShadow *m_pRTShadow;
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#endif
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// 0x128
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