Ped: WeaponInfo: little fixes and renamings
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@@ -358,7 +358,7 @@ CPlayerPed::SetRealMoveAnim(void)
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RestoreHeadingRate();
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if (!curIdleAssoc) {
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if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
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if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
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nil, true, false, false, false, false, false)) {
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curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
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@@ -372,7 +372,7 @@ CPlayerPed::SetRealMoveAnim(void)
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} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
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if (!curIdleAssoc) {
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if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
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if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
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nil, true, false, false, false, false, false)) {
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curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
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@@ -388,7 +388,7 @@ CPlayerPed::SetRealMoveAnim(void)
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} else if (m_nPedState != PED_FIGHT) {
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if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_IDLE_TIRED
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&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) {
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&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
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} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
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@@ -477,7 +477,7 @@ CPlayerPed::SetRealMoveAnim(void)
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curRunAssoc->blendAmount = 0.0f;
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curRunAssoc->blendDelta = 0.0f;
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} else if (curSprintAssoc->blendDelta >= 0.0f) {
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} else if (curSprintAssoc->blendDelta >= 0.0f) { // this condition is absent on mobile
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// Stop sprinting when tired
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curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
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curSprintAssoc->blendDelta = -1.0f;
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