CRenderer

This commit is contained in:
aap
2020-05-11 17:03:32 +02:00
parent ad90a06a39
commit d4250fc2c7
15 changed files with 253 additions and 123 deletions

View File

@@ -82,9 +82,13 @@ public:
uint32 bDistanceFade : 1; // Fade entity because it is far away
// flagsE
uint32 m_flagE1 : 1;
uint32 m_flagE2 : 1;
// TODO(MIAMI)
uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true
uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
uint32 m_flagE10 : 1;
uint32 m_flagE20 : 1;
uint32 m_flagE40 : 1;
uint16 m_scanCode;
uint16 m_randomSeed;
@@ -151,6 +155,8 @@ public:
bool GetIsOnScreenComplex(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
// TODO(MIAMI):
bool IsEntityOccluded(void) { return false; }
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);