CRenderer
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@@ -4,7 +4,6 @@ class CEntity;
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extern bool gbShowCollisionPolys;
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extern bool gbShowCollisionLines;
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extern bool gbShowCullZoneDebugStuff;
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extern bool gbBigWhiteDebugLightSwitchedOn;
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extern bool gbDontRenderBuildings;
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@@ -36,8 +35,8 @@ public:
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static void RenderRoads(void);
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static void RenderFadingInEntities(void);
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static void RenderFadingInUnderwaterEntities(void);
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static void RenderEverythingBarRoads(void);
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static void RenderVehiclesButNotBoats(void);
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static void RenderBoats(void);
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static void RenderOneRoad(CEntity *);
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static void RenderOneNonRoad(CEntity *);
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@@ -61,7 +60,7 @@ public:
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static void SortBIGBuildings(void);
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static void SortBIGBuildingsForSectorList(CPtrList *list);
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static bool ShouldModelBeStreamed(CEntity *ent);
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static bool ShouldModelBeStreamed(CEntity *ent, const CVector &campos);
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static void RemoveVehiclePedLights(CEntity *ent, bool reset);
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};
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