fixed compiler errors
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@@ -9713,7 +9713,7 @@ CPed::MoveHeadToLook(void)
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}
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if (m_pLookTarget->IsPed()) {
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((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d)lookPos, PED_MID);
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((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(*(RwV3d *)&lookPos, PED_MID);
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} else {
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lookPos = m_pLookTarget->GetPosition();
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}
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@@ -12804,7 +12804,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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}
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// --MIAMI: Done, but enumarate weapon slots
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inline void
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void
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CPed::ReplaceWeaponWhenExitingVehicle(void)
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{
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eWeaponType weaponType = GetWeapon()->m_eWeaponType;
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@@ -12821,7 +12821,7 @@ CPed::ReplaceWeaponWhenExitingVehicle(void)
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}
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// --MIAMI: Done
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inline void
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void
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CPed::RemoveWeaponWhenEnteringVehicle(void)
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{
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if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) {
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@@ -13675,7 +13675,7 @@ CPed::ProcessObjective(void)
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CVector target;
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CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
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if (m_pedInObjective->IsPed())
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m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d)target, PED_MID);
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m_pedInObjective->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID);
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else
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target = m_pedInObjective->GetPosition();
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@@ -18682,4 +18682,4 @@ IsPedPointerValid(CPed* pPed)
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if (pPed->bInVehicle && pPed->m_pMyVehicle)
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return IsEntityPointerValid(pPed->m_pMyVehicle);
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return pPed->m_entryInfoList.first || pPed == FindPlayerPed();
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}
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}
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