fixed compiler errors
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@@ -128,4 +128,4 @@ CShotInfo::Update()
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if (!((CTimer::GetFrameCounter() + slot) & 3))
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CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity);
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}
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}
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}
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