ProcessButtonPresses and fixes
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@@ -63,9 +63,9 @@ CPedType::LoadPedData(void)
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line[linelen++] = ' ';
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else
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line[linelen++] = buf[bp];
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line[linelen] = '\0';
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}
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bp++;
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line[linelen] = '\0';
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// skip white space
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for(lp = 0; line[lp] <= ' '; lp++);
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@@ -74,7 +74,7 @@ CPedType::LoadPedData(void)
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line[lp] == '#')
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continue;
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// FIX: game just uses line here
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// Game uses just "line" here since sscanf already trims whitespace, but this is safer
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sscanf(&line[lp], "%s", word);
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if(strncmp(word, "Threat", 7) == 0){
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@@ -195,7 +195,8 @@ void
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CPedType::Load(uint8 *buf, uint32 size)
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{
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INITSAVEBUF
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CheckSaveHeader(buf, 'P','T','P','\0', size - SAVE_HEADER_SIZE);
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// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
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CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
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for(int i = 0; i < NUM_PEDTYPES; i++)
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*ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
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