GTA_VERSION define and some config.h cleanup
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@@ -135,10 +135,6 @@ enum Config {
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NUM_EXPLOSIONS = 48,
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};
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// We'll use this once we're ready to become independent of the game
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// Use it to mark bugs in the code that will prevent the game from working then
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//#define STANDALONE
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// We don't expect to compile for PS2 or Xbox
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// but it might be interesting for documentation purposes
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#define GTA_PC
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@@ -165,6 +161,16 @@ enum Config {
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#define FINAL
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#endif
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// Version defines
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#define GTA3_PS2_140 300
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#define GTA3_PS2_160 301
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#define GTA3_PC_10 310
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#define GTA3_PC_11 311
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#define GTA3_PC_STEAM 312
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// TODO? maybe something for xbox or android?
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#define GTA_VERSION GTA3_PC_11
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// quality of life fixes that should also be in FINAL
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#define NASTY_GAME // nasty game for all languages
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#define NO_CDCHECK
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@@ -173,14 +179,18 @@ enum Config {
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#define DRAW_GAME_VERSION_TEXT
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#define DRAW_MENU_VERSION_TEXT
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// Memory allocation and compression
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// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
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//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
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//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
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#if defined GTA_PS2
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# define GTA_PS2_STUFF
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# define RANDOMSPLASH
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# define USE_CUSTOM_ALLOCATOR
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# define VU_COLLISION
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# define ANIM_COMPRESSION
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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//# define GTA3_STEAM_PATCH
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# ifdef GTA_PS2_STUFF
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# define USE_PS2_RAND
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# define RANDOMSPLASH // use random splash as on PS2
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@@ -190,7 +200,7 @@ enum Config {
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#endif
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#ifdef VU_COLLISION
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#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
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#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
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#endif
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#ifdef MASTER
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@@ -242,7 +252,7 @@ enum Config {
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#endif
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#ifndef EXTENDED_COLOURFILTER
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#undef SCREEN_DROPLETS // we need the frontbuffer for this effect
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#undef SCREEN_DROPLETS // we need the backbuffer for this effect
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#endif
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#ifndef EXTENDED_PIPELINES
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#undef SCREEN_DROPLETS // we need neo.txd
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