PS2 audio reflections

This commit is contained in:
Sergeanur
2021-08-16 10:02:29 +03:00
parent c7e05c74b9
commit d6fbf9fbe7
2 changed files with 63 additions and 0 deletions

View File

@@ -755,6 +755,49 @@ cAudioManager::UpdateReflections()
CColPoint colpoint;
CEntity *ent;
#if GTA_VERSION < GTAVC_PC_10
if (m_FrameCounter % 8 == 0) {
camPos = TheCamera.GetPosition();
m_avecReflectionsPos[0] = camPos;
m_avecReflectionsPos[0].y += 50.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[0] = 50.0f;
} else if ((m_FrameCounter + 1) % 8 == 0) {
camPos = TheCamera.GetPosition();
m_avecReflectionsPos[1] = camPos;
m_avecReflectionsPos[1].y -= 50.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[1] = 50.0f;
} else if ((m_FrameCounter + 2) % 8 == 0) {
camPos = TheCamera.GetPosition();
m_avecReflectionsPos[2] = camPos;
m_avecReflectionsPos[2].x -= 50.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[2] = 50.0f;
} else if ((m_FrameCounter + 3) % 8 == 0) {
camPos = TheCamera.GetPosition();
m_avecReflectionsPos[3] = camPos;
m_avecReflectionsPos[3].x += 50.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[3] = 50.0f;
} else if ((m_FrameCounter + 4) % 8 == 0) {
camPos = TheCamera.GetPosition();
m_avecReflectionsPos[4] = camPos;
m_avecReflectionsPos[4].z += 50.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[4] = 50.0f;
}
#else
if (m_FrameCounter % 8 == 0) {
camPos = TheCamera.GetPosition();
m_avecReflectionsPos[0] = camPos;
@@ -824,6 +867,7 @@ cAudioManager::UpdateReflections()
else
m_afReflectionsDistances[7] = 100.0f;
}
#endif
}
void