started filling debug menu
This commit is contained in:
140
src/re3.cpp
140
src/re3.cpp
@@ -6,6 +6,14 @@
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#include "Renderer.h"
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#include "Credits.h"
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#include "Camera.h"
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#include "Weather.h"
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#include "Clock.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "Streaming.h"
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#include "PathFind.h"
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#include "Boat.h"
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#include "Automobile.h"
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#include "debugmenu_public.h"
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void **rwengine = *(void***)0x5A10E1;
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@@ -49,12 +57,20 @@ int (*open_script_orig)(const char *path, const char *mode);
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int
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open_script(const char *path, const char *mode)
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{
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static int scriptToLoad = 1;
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if(GetAsyncKeyState('G') & 0x8000)
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return open_script_orig("main.scm", mode);
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scriptToLoad = 0;
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if(GetAsyncKeyState('R') & 0x8000)
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scriptToLoad = 1;
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if(GetAsyncKeyState('D') & 0x8000)
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return open_script_orig("main_d.scm", mode);
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// if(GetAsyncKeyState('R') & 0x8000)
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return open_script_orig("main_freeroam.scm", mode);
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scriptToLoad = 2;
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switch(scriptToLoad){
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case 0: return open_script_orig(path, mode);
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case 1: return open_script_orig("main_freeroam.scm", mode);
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case 2: return open_script_orig("main_d.scm", mode);
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}
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return open_script_orig(path, mode);
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}
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@@ -78,10 +94,126 @@ DebugMenuInit(void)
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}
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void WeaponCheat();
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void HealthCheat();
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void TankCheat();
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void BlowUpCarsCheat();
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void ChangePlayerCheat();
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void MayhemCheat();
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void EverybodyAttacksPlayerCheat();
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void WeaponsForAllCheat();
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void FastTimeCheat();
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void SlowTimeCheat();
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void MoneyCheat();
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void ArmourCheat();
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void WantedLevelUpCheat();
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void WantedLevelDownCheat();
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void SunnyWeatherCheat();
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void CloudyWeatherCheat();
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void RainyWeatherCheat();
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void FoggyWeatherCheat();
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void FastWeatherCheat();
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void OnlyRenderWheelsCheat();
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void ChittyChittyBangBangCheat();
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void StrongGripCheat();
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void NastyLimbsCheat();
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// needs too much stuff for now
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#if 0
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void
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spawnCar(int id)
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{
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CVector playerpos;
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CStreaming::RequestModel(id, 0);
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CStreaming::LoadAllRequestedModels(false);
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if(CStreaming::IsModelLoaded(id)){
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FindPlayerCoors(playerpos);
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int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
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if(node < 0)
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return;
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CVehicle *v;
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if(CModelInfo::IsBoatModel(id)){
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// CBoat* boat = (CBoat*)CVehicle__new(0x484);
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// boat = boat->ctor(id, 1);
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// v = (CVehicle*)(boat);
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}else{
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// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
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// au = au->ctor(id, 1);
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// v = (CVehicle*)au;
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}
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/*
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// unlock doors
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FIELD(int, v, 0x224) = 1;
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// set player owned
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FIELD(uint8, v, 0x1F7) |= 4;
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DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
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DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
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//if(id == MODELID_ESPERANTO)
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// FIELD(uchar, v, 0x19C) = 54;
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v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
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v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
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v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
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float x = v->matrix.matrix.pos.x;
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float y = v->matrix.matrix.pos.y;
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float z = v->matrix.matrix.pos.z;
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v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
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v->matrix.matrix.pos.x += x;
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v->matrix.matrix.pos.y += y;
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v->matrix.matrix.pos.z += z;
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v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
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FIELD(int, v, 0x224) = 1;
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*/
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CWorld::Add(v);
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}
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}
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#endif
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void
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DebugMenuPopulate(void)
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{
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if(DebugMenuLoad()){
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static const char *weathers[] = {
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"Sunny", "Cloudy", "Rainy", "Foggy"
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};
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DebugMenuEntry *e;
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e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
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[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
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DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
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DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
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DebugMenuAddCmd("Cheats", "Health", HealthCheat);
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DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
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DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
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DebugMenuAddCmd("Cheats", "Tank", TankCheat);
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DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
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DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
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DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
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DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
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DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
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DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
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DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
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DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
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DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
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DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
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DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
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DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
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DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
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DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
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