script revision
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@@ -20,8 +20,9 @@ void COnscreenTimer::Init() {
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}
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m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sEntries[i].m_bTimerProcessed = 0;
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m_sEntries[i].m_bCounterProcessed = 0;
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m_sEntries[i].m_bTimerProcessed = false;
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m_sEntries[i].m_bCounterProcessed = false;
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m_sEntries[i].m_bTimerGoingDown = true;
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}
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}
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@@ -65,26 +66,21 @@ void COnscreenTimer::ClearClock(uint32 offset) {
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}
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}
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void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) {
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uint32 i = 0;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sEntries[i].m_nCounterOffset == 0) {
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break;
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}
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void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
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m_sEntries[pos].m_nCounterOffset = offset;
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if (m_sEntries[pos].m_aCounterText[0] != '\0')
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return;
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}
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m_sEntries[i].m_nCounterOffset = offset;
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if(text) {
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strncpy(m_sEntries[i].m_aCounterText, text, 10);
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strncpy(m_sEntries[pos].m_aCounterText, text, 10);
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} else {
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m_sEntries[i].m_aCounterText[0] = 0;
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m_sEntries[pos].m_aCounterText[0] = 0;
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}
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m_sEntries[i].m_nType = type;
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m_sEntries[pos].m_nType = type;
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}
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void COnscreenTimer::AddClock(uint32 offset, char* text) {
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void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
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uint32 i = 0;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sEntries[i].m_nTimerOffset == 0) {
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@@ -94,6 +90,7 @@ void COnscreenTimer::AddClock(uint32 offset, char* text) {
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}
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m_sEntries[i].m_nTimerOffset = offset;
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m_sEntries[i].m_bTimerGoingDown = bGoingDown;
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if(text) {
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strncpy(m_sEntries[i].m_aTimerText, text, 10);
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} else {
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@@ -108,19 +105,24 @@ void COnscreenTimerEntry::Process() {
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
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int32 oldTime = *timerPtr;
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int32 newTime = oldTime - int32(CTimer::GetTimeStepInSeconds() * 1000);
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if(newTime < 0) {
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*timerPtr = 0;
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m_bTimerProcessed = 0;
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m_nTimerOffset = 0;
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m_aTimerText[0] = 0;
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} else {
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*timerPtr = newTime;
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int32 oldTimeSeconds = oldTime / 1000;
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if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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if (m_bTimerGoingDown) {
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int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
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if (newTime < 0) {
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*timerPtr = 0;
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m_bTimerProcessed = 0;
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m_nTimerOffset = 0;
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m_aTimerText[0] = 0;
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}
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else {
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*timerPtr = newTime;
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int32 oldTimeSeconds = oldTime / 1000;
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if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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}
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}
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}
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else
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*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
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}
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bool COnscreenTimerEntry::ProcessForDisplay() {
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