Pad, BulletInfo, ProjectileInfo, fixes
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@@ -158,6 +158,7 @@ public:
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uint8 ShakeFreq;
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bool bHornHistory[HORNHISTORY_SIZE];
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uint8 iCurrHornHistory;
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int8 JustOutOfFrontend;
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int8 bApplyBrakes;
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char CheatString[12];
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int32 LastTimeTouched;
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@@ -174,7 +175,9 @@ public:
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static bool bObsoleteControllerMessage;
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static bool bOldDisplayNoControllerMessage;
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static bool m_bMapPadOneToPadTwo;
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static bool m_bDebugCamPCOn;
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static bool bHasPlayerCheated;
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static bool bInvertLook4Pad;
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static CKeyboardState OldKeyState;
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static CKeyboardState NewKeyState;
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@@ -190,6 +193,7 @@ public:
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#endif
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void Clear(bool bResetPlayerControls);
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void ClearMouseHistory();
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void ClearKeyBoardHistory();
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void UpdateMouse();
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CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
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void StartShake(int16 nDur, uint8 nFreq);
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@@ -219,6 +223,7 @@ public:
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int16 GetPedWalkLeftRight(void);
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int16 GetPedWalkUpDown(void);
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int16 GetAnalogueUpDown(void);
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int16 GetAnalogueLeftRight(void);
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bool GetLookLeft(void);
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bool GetLookRight(void);
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bool GetLookBehindForCar(void);
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@@ -234,6 +239,7 @@ public:
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int32 GetWeapon(void);
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bool WeaponJustDown(void);
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int16 GetAccelerate(void);
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bool CycleCameraModeJustDown(void);
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bool CycleCameraModeUpJustDown(void);
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bool CycleCameraModeDownJustDown(void);
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bool ChangeStationJustDown(void);
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@@ -261,6 +267,7 @@ public:
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int16 LookAroundLeftRight(void);
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int16 LookAroundUpDown(void);
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void ResetAverageWeapon(void);
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static void FixPadsAfterSave(void);
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static void PrintErrorMessage(void);
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static void ResetCheats(void);
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static char *EditString(char *pStr, int32 nSize);
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