Pad, BulletInfo, ProjectileInfo, fixes
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@@ -959,17 +959,24 @@ CBoat::PreRender(void)
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matrix.Translate(pos);
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matrix.UpdateRW();
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}
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// FIX: Planes can also be controlled with GetCarGunUpDown
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#ifdef FIX_BUGS
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static float steeringUpDown = 0.0f;
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steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
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#else
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float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
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#endif
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if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
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matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
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pos = matrix.GetPosition();
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matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
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matrix.SetRotateX(steeringUpDown);
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matrix.Translate(pos);
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matrix.UpdateRW();
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}
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if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
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matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
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pos = matrix.GetPosition();
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matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
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matrix.SetRotateX(steeringUpDown);
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matrix.Translate(pos);
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matrix.UpdateRW();
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}
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