Pad, BulletInfo, ProjectileInfo, fixes

This commit is contained in:
eray orçunus
2020-10-08 00:21:44 +03:00
parent e3571510ae
commit da39624f1c
20 changed files with 608 additions and 315 deletions

View File

@@ -23,6 +23,9 @@
#include "WeaponInfo.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Heli.h"
// --MIAMI: file done
#ifdef SQUEEZE_PERFORMANCE
uint32 bulletInfoInUse;
@@ -32,9 +35,14 @@ uint32 bulletInfoInUse;
#define NUM_PED_BLOOD_PARTICLES (8)
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
#define NUM_VEHICLE_SPARKS (16)
#define NUM_TYRE_POP_SMOKES (4)
#define NUM_OTHER_SPARKS (8)
#define BULLET_HIT_FORCE (7.5f)
#define MAP_BORDER (1960.0f)
#define BULLET_BOUNDARY_MIN_X -2400.0f
#define BULLET_BOUNDARY_MAX_X 1600.0f
#define BULLET_BOUNDARY_MIN_Y -2000.0f
#define BULLET_BOUNDARY_MAX_Y 2000.0f
CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
bool bPlayerSniperBullet;
@@ -106,14 +114,18 @@ void CBulletInfo::Update(void)
}
CVector vecOldPos = pBullet->m_vecPosition;
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
CWorld::bIncludeCarTyres = true;
if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) {
pBullet->m_bInUse = false;
continue;
}
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
CWorld::bIncludeCarTyres = true;
CWorld::pIgnoreEntity = pBullet->m_pSource;
CColPoint point;
CEntity* pHitEntity;
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
CStats::BulletsThatHit++;
CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
if (pHitEntity->IsPed()) {
@@ -128,7 +140,7 @@ void CBulletInfo::Update(void)
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
bulletInfoInUse--;
bulletInfoInUse--;
#endif
vecNewPos = point.point;
}
@@ -159,13 +171,24 @@ void CBulletInfo::Update(void)
}
}
else if (pHitEntity->IsVehicle()) {
CVehicle* pVehicle = (CVehicle*)pHitEntity;
pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
else {
for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
CEntity *source = pBullet->m_pSource;
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) {
((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true);
for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) {
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20);
}
} else {
// CVector sth(0.0f, 0.0f, 0.0f); // unused
((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage);
if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) {
gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1);
} else {
for (int j=0; j<NUM_VEHICLE_SPARKS; j++) {
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
}
}
}
}
#ifdef FIX_BUGS
pBullet->m_bInUse = false;
@@ -174,19 +197,28 @@ void CBulletInfo::Update(void)
#endif
vecNewPos = point.point;
#endif
}
else {
} else {
for (int j = 0; j < NUM_OTHER_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
if (pHitEntity->IsObject()) {
CObject* pObject = (CObject*)pHitEntity;
if (!pObject->bInfiniteMass) {
if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
pObject->bIsStatic = false;
pObject->AddToMovingList();
CEntity *source = pBullet->m_pSource;
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
if (pHitEntity->IsObject()) {
CObject *pHitObject = (CObject*)pHitEntity;
if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
bool notStatic = !pHitObject->IsStatic();
if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
pHitObject->bIsStatic = false;
pHitObject->AddToMovingList();
}
notStatic = !pHitObject->IsStatic();
if (!notStatic) {
CVector moveForce = point.normal * -BULLET_HIT_FORCE;
pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
}
} else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) {
pHitObject->ObjectDamage(50.f);
}
if (!pObject->IsStatic())
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
}
}
#ifdef FIX_BUGS
@@ -200,35 +232,52 @@ void CBulletInfo::Update(void)
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
cAudioScriptObject* pAudio;
switch (pHitEntity->GetType()) {
case ENTITY_TYPE_BUILDING:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_OBJECT:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_DUMMY:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_PED:
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
break;
case ENTITY_TYPE_VEHICLE:
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
default: break;
case ENTITY_TYPE_BUILDING:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_OBJECT:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_DUMMY:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_PED:
++CStats::BulletsThatHit;
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
break;
case ENTITY_TYPE_VEHICLE:
++CStats::BulletsThatHit;
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
default: break;
}
}
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
@@ -237,19 +286,14 @@ void CBulletInfo::Update(void)
CWorld::pIgnoreEntity = nil;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
CWorld::bIncludeBikers = false;
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
bPlayerSniperBullet = true;
PlayerSniperBulletStart = pBullet->m_vecPosition;
PlayerSniperBulletEnd = vecNewPos;
}
pBullet->m_vecPosition = vecNewPos;
if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
bulletInfoInUse--;
#endif
}
CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd);
}
}