Pad, BulletInfo, ProjectileInfo, fixes
This commit is contained in:
@@ -23,6 +23,9 @@
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#include "WeaponInfo.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "Heli.h"
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// --MIAMI: file done
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#ifdef SQUEEZE_PERFORMANCE
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uint32 bulletInfoInUse;
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@@ -32,9 +35,14 @@ uint32 bulletInfoInUse;
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#define NUM_PED_BLOOD_PARTICLES (8)
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#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
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#define NUM_VEHICLE_SPARKS (16)
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#define NUM_TYRE_POP_SMOKES (4)
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#define NUM_OTHER_SPARKS (8)
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#define BULLET_HIT_FORCE (7.5f)
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#define MAP_BORDER (1960.0f)
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#define BULLET_BOUNDARY_MIN_X -2400.0f
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#define BULLET_BOUNDARY_MAX_X 1600.0f
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#define BULLET_BOUNDARY_MIN_Y -2000.0f
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#define BULLET_BOUNDARY_MAX_Y 2000.0f
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CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
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bool bPlayerSniperBullet;
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@@ -106,14 +114,18 @@ void CBulletInfo::Update(void)
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}
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CVector vecOldPos = pBullet->m_vecPosition;
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CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
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CWorld::bIncludeCarTyres = true;
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if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) {
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pBullet->m_bInUse = false;
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continue;
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}
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CWorld::bIncludeDeadPeds = true;
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CWorld::bIncludeBikers = true;
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CWorld::bIncludeCarTyres = true;
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CWorld::pIgnoreEntity = pBullet->m_pSource;
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CColPoint point;
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CEntity* pHitEntity;
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if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
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if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
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CStats::BulletsThatHit++;
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CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
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if (pHitEntity->IsPed()) {
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@@ -128,7 +140,7 @@ void CBulletInfo::Update(void)
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CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
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pBullet->m_bInUse = false;
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#ifdef SQUEEZE_PERFORMANCE
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bulletInfoInUse--;
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bulletInfoInUse--;
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#endif
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vecNewPos = point.point;
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}
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@@ -159,13 +171,24 @@ void CBulletInfo::Update(void)
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}
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}
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else if (pHitEntity->IsVehicle()) {
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CVehicle* pVehicle = (CVehicle*)pHitEntity;
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pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
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if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
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gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
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else {
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for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
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CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
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CEntity *source = pBullet->m_pSource;
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if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
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if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) {
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((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true);
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for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) {
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CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20);
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}
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} else {
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// CVector sth(0.0f, 0.0f, 0.0f); // unused
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((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage);
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if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) {
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gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1);
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} else {
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for (int j=0; j<NUM_VEHICLE_SPARKS; j++) {
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CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
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}
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}
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}
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}
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#ifdef FIX_BUGS
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pBullet->m_bInUse = false;
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@@ -174,19 +197,28 @@ void CBulletInfo::Update(void)
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#endif
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vecNewPos = point.point;
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#endif
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}
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else {
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} else {
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for (int j = 0; j < NUM_OTHER_SPARKS; j++)
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CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
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if (pHitEntity->IsObject()) {
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CObject* pObject = (CObject*)pHitEntity;
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if (!pObject->bInfiniteMass) {
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if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
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pObject->bIsStatic = false;
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pObject->AddToMovingList();
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CEntity *source = pBullet->m_pSource;
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if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
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if (pHitEntity->IsObject()) {
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CObject *pHitObject = (CObject*)pHitEntity;
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if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
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bool notStatic = !pHitObject->IsStatic();
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if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
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pHitObject->bIsStatic = false;
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pHitObject->AddToMovingList();
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}
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notStatic = !pHitObject->IsStatic();
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if (!notStatic) {
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CVector moveForce = point.normal * -BULLET_HIT_FORCE;
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pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
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}
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} else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) {
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pHitObject->ObjectDamage(50.f);
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}
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if (!pObject->IsStatic())
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pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
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}
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}
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#ifdef FIX_BUGS
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@@ -200,35 +232,52 @@ void CBulletInfo::Update(void)
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if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
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cAudioScriptObject* pAudio;
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switch (pHitEntity->GetType()) {
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case ENTITY_TYPE_BUILDING:
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pAudio = new cAudioScriptObject();
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pAudio->Posn = pHitEntity->GetPosition();
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pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
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pAudio->AudioEntity = AEHANDLE_NONE;
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DMAudio.CreateOneShotScriptObject(pAudio);
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break;
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case ENTITY_TYPE_OBJECT:
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pAudio = new cAudioScriptObject();
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pAudio->Posn = pHitEntity->GetPosition();
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pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
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pAudio->AudioEntity = AEHANDLE_NONE;
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DMAudio.CreateOneShotScriptObject(pAudio);
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break;
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case ENTITY_TYPE_DUMMY:
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pAudio = new cAudioScriptObject();
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pAudio->Posn = pHitEntity->GetPosition();
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pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
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pAudio->AudioEntity = AEHANDLE_NONE;
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DMAudio.CreateOneShotScriptObject(pAudio);
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break;
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case ENTITY_TYPE_PED:
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DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
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((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
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break;
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case ENTITY_TYPE_VEHICLE:
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DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
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break;
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default: break;
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case ENTITY_TYPE_BUILDING:
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if (!DMAudio.IsAudioInitialised())
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break;
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pAudio = new cAudioScriptObject();
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if (pAudio)
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pAudio->Reset();
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pAudio->Posn = pHitEntity->GetPosition();
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pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
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pAudio->AudioEntity = AEHANDLE_NONE;
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DMAudio.CreateOneShotScriptObject(pAudio);
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break;
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case ENTITY_TYPE_OBJECT:
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if (!DMAudio.IsAudioInitialised())
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break;
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pAudio = new cAudioScriptObject();
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if (pAudio)
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pAudio->Reset();
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pAudio->Posn = pHitEntity->GetPosition();
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pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
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pAudio->AudioEntity = AEHANDLE_NONE;
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DMAudio.CreateOneShotScriptObject(pAudio);
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break;
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case ENTITY_TYPE_DUMMY:
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if (!DMAudio.IsAudioInitialised())
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break;
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pAudio = new cAudioScriptObject();
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if (pAudio)
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pAudio->Reset();
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pAudio->Posn = pHitEntity->GetPosition();
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pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
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pAudio->AudioEntity = AEHANDLE_NONE;
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DMAudio.CreateOneShotScriptObject(pAudio);
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break;
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case ENTITY_TYPE_PED:
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++CStats::BulletsThatHit;
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DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
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((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
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break;
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case ENTITY_TYPE_VEHICLE:
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++CStats::BulletsThatHit;
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DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
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break;
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default: break;
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}
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}
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CGlass::WasGlassHitByBullet(pHitEntity, point.point);
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@@ -237,19 +286,14 @@ void CBulletInfo::Update(void)
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CWorld::pIgnoreEntity = nil;
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CWorld::bIncludeDeadPeds = false;
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CWorld::bIncludeCarTyres = false;
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CWorld::bIncludeBikers = false;
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if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
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bPlayerSniperBullet = true;
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PlayerSniperBulletStart = pBullet->m_vecPosition;
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PlayerSniperBulletEnd = vecNewPos;
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}
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pBullet->m_vecPosition = vecNewPos;
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if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
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pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
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pBullet->m_bInUse = false;
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#ifdef SQUEEZE_PERFORMANCE
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bulletInfoInUse--;
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#endif
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}
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CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd);
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}
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}
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