Pad, BulletInfo, ProjectileInfo, fixes
This commit is contained in:
@@ -17,9 +17,16 @@
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uint32 projectileInUse;
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#endif
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// --MIAMI: file done except TODOs
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CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
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CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
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#define PROJECTILE_BOUNDARY_MIN_X -2390.0f
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#define PROJECTILE_BOUNDARY_MAX_X 1590.0f
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#define PROJECTILE_BOUNDARY_MIN_Y -1990.0f
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#define PROJECTILE_BOUNDARY_MAX_Y 1990.0f
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void
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CProjectileInfo::Initialise()
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{
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@@ -53,7 +60,6 @@ CProjectileInfo::GetProjectileInfo(int32 id)
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return &gaProjectileInfo[id];
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}
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// --MIAMI: Mostly done
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bool
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CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
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{
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@@ -67,70 +73,87 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
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switch (weapon)
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{
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case WEAPONTYPE_ROCKET:
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{
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float vy = 0.35f;
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time = CTimer::GetTimeInMilliseconds() + 2000;
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if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
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matrix = ped->GetMatrix();
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matrix.GetPosition() = pos;
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CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
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vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
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} else {
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if (ped->IsPlayer()) {
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matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
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matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
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matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
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matrix.GetPosition() = pos;
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} else if (ped->m_pSeekTarget != nil) {
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float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
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float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
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vy = 0.35f * speed + 0.15f;
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matrix.SetTranslate(0.0f, 1.0f, 1.0f);
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matrix.Rotate(0.0f, ry, rz);
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matrix.GetPosition() += pos;
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} else {
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case WEAPONTYPE_ROCKET:
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{
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float vy = 0.35f;
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time = CTimer::GetTimeInMilliseconds() + 2000;
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if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
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matrix = ped->GetMatrix();
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matrix.GetPosition() = pos;
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CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
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vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
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} else {
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if (ped->IsPlayer()) {
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matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
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matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
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matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
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matrix.GetPosition() = pos;
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} else if (ped->m_pSeekTarget != nil) {
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float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
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float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
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vy = 0.35f * speed + 0.15f;
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matrix.SetTranslate(0.0f, 1.0f, 1.0f);
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matrix.Rotate(0.0f, ry, rz);
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matrix.GetPosition() += pos;
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} else {
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matrix = ped->GetMatrix();
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}
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}
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velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
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gravity = false;
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break;
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}
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velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
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gravity = false;
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break;
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}
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case WEAPONTYPE_MOLOTOV:
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{
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time = CTimer::GetTimeInMilliseconds() + 2000;
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float scale = 0.22f * speed + 0.15f;
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if (scale < 0.2f)
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scale = 0.2f;
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float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
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matrix.SetTranslate(0.0f, 0.0f, 0.0f);
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matrix.RotateZ(angle);
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matrix.GetPosition() += pos;
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velocity.x = -1.0f * scale * Sin(angle);
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velocity.y = scale * Cos(angle);
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velocity.z = (0.2f * speed + 0.4f) * scale;
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break;
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}
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case WEAPONTYPE_GRENADE:
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case WEAPONTYPE_DETONATOR_GRENADE:
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{
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time = CTimer::GetTimeInMilliseconds() + 2000;
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float scale = 0.0f;
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if (speed != 0.0f)
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scale = 0.22f * speed + 0.15f;
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float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
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matrix.SetTranslate(0.0f, 0.0f, 0.0f);
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matrix.RotateZ(angle);
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matrix.GetPosition() += pos;
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SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
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velocity.x = -1.0f * scale * Sin(angle);
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velocity.y = scale * Cos(angle);
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velocity.z = (0.4f * speed + 0.4f) * scale;
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elasticity = 0.5f;
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break;
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}
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default:
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case WEAPONTYPE_MOLOTOV:
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{
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time = CTimer::GetTimeInMilliseconds() + 2000;
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float scale = 0.22f * speed + 0.15f;
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if (scale < 0.2f)
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scale = 0.2f;
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float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
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matrix.SetTranslate(0.0f, 0.0f, 0.0f);
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matrix.RotateZ(angle);
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matrix.GetPosition() += pos;
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velocity.x = -1.0f * scale * Sin(angle);
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velocity.y = scale * Cos(angle);
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velocity.z = (0.2f * speed + 0.4f) * scale;
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break;
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}
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case WEAPONTYPE_TEARGAS:
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{
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time = CTimer::GetTimeInMilliseconds() + 20000;
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float scale = 0.0f;
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if (speed != 0.0f)
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scale = 0.22f * speed + 0.15f;
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float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
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matrix.SetTranslate(0.0f, 0.0f, 0.0f);
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matrix.RotateZ(angle);
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matrix.GetPosition() += pos;
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SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
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velocity.x = -1.0f * scale * Sin(angle);
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velocity.y = scale * Cos(angle);
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velocity.z = (0.4f * speed + 0.4f) * scale;
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elasticity = 0.5f;
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break;
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}
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case WEAPONTYPE_GRENADE:
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case WEAPONTYPE_DETONATOR_GRENADE:
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{
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time = CTimer::GetTimeInMilliseconds() + 2000;
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float scale = 0.0f;
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if (speed != 0.0f)
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scale = 0.22f * speed + 0.15f;
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float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
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matrix.SetTranslate(0.0f, 0.0f, 0.0f);
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matrix.RotateZ(angle);
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matrix.GetPosition() += pos;
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SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
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velocity.x = -1.0f * scale * Sin(angle);
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velocity.y = scale * Cos(angle);
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velocity.z = (0.4f * speed + 0.4f) * scale;
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elasticity = 0.5f;
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break;
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}
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default:
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Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
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break;
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}
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@@ -143,19 +166,20 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
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switch (weapon)
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{
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case WEAPONTYPE_ROCKET:
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case WEAPONTYPE_ROCKET:
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ms_apProjectile[i] = new CProjectile(MI_MISSILE);
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break;
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case WEAPONTYPE_FLAMETHROWER:
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case WEAPONTYPE_TEARGAS:
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ms_apProjectile[i] = new CProjectile(MI_TEARGAS);
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break;
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case WEAPONTYPE_MOLOTOV:
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case WEAPONTYPE_MOLOTOV:
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ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
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break;
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case WEAPONTYPE_GRENADE:
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case WEAPONTYPE_DETONATOR_GRENADE:
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case WEAPONTYPE_GRENADE:
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case WEAPONTYPE_DETONATOR_GRENADE:
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ms_apProjectile[i] = new CProjectile(MI_GRENADE);
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break;
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default: break;
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default: break;
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}
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if (ms_apProjectile[i] == nil)
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@@ -189,7 +213,18 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
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void
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CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
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{
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RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
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// TODO(Miami): New parameter: 1
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switch (info->m_eWeaponType) {
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case WEAPONTYPE_GRENADE:
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CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_GRENADE, projectile->GetPosition(), 0);
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break;
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case WEAPONTYPE_MOLOTOV:
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CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_MOLOTOV, projectile->GetPosition(), 0);
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break;
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case WEAPONTYPE_ROCKET:
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CExplosion::AddExplosion(nil, info->m_pSource->IsVehicle() ? ((CVehicle*)info->m_pSource)->pDriver : info->m_pSource, EXPLOSION_ROCKET, projectile->GetPosition(), 0);
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break;
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}
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#ifdef SQUEEZE_PERFORMANCE
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projectileInUse--;
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#endif
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@@ -202,18 +237,17 @@ CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile
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void
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CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos)
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{
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switch (weaponType)
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{
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case WEAPONTYPE_GRENADE:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
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break;
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case WEAPONTYPE_MOLOTOV:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
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break;
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case WEAPONTYPE_ROCKET:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
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break;
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default: break;
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// TODO(Miami): New parameter: 1
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switch (weaponType) {
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case WEAPONTYPE_GRENADE:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
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break;
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case WEAPONTYPE_MOLOTOV:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
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break;
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case WEAPONTYPE_ROCKET:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
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break;
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}
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}
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@@ -225,6 +259,8 @@ CProjectileInfo::Update()
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return;
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#endif
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int tearGasOffset = -0.0f; // unused
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for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
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if (!gaProjectileInfo[i].m_bInUse) continue;
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@@ -240,21 +276,48 @@ CProjectileInfo::Update()
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gaProjectileInfo[i].m_bInUse = false;
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continue;
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}
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if ( (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS) && ms_apProjectile[i]->m_fElasticity > 0.1f ) {
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if ( Abs(ms_apProjectile[i]->m_vecMoveSpeed.x) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.y) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.z) < 0.05f ) {
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ms_apProjectile[i]->m_fElasticity = 0.03f;
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}
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}
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const CVector &projectilePos = ms_apProjectile[i]->GetPosition();
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CVector nextPos = CTimer::GetTimeStep() * ms_apProjectile[i]->m_vecMoveSpeed + projectilePos;
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if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
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CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f));
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if ( nextPos.x <= PROJECTILE_BOUNDARY_MIN_X || nextPos.x >= PROJECTILE_BOUNDARY_MAX_X || nextPos.y <= PROJECTILE_BOUNDARY_MIN_Y || nextPos.y >= PROJECTILE_BOUNDARY_MAX_Y ) {
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// Not RemoveProjectile, because we don't want no explosion
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gaProjectileInfo[i].m_bInUse = false;
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CWorld::Remove(ms_apProjectile[i]);
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delete ms_apProjectile[i];
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continue;
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}
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if ( gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS && CTimer::GetTimeInMilliseconds() > gaProjectileInfo[i].m_nExplosionTime - 19500 ) {
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CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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// TODO(Miami): SetPedsChoking
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/*if ( CTimer::GetTimeInMilliseconds() & 0x200 )
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CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource);
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*/
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}
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if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) {
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if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
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CParticle::AddParticlesAlongLine(PARTICLE_ROCKET_SMOKE, gaProjectileInfo[i].m_vecPos, projectilePos, CVector(0.0f, 0.0f, 0.0f), 0.7f, 0, 0, 0, 3000);
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}
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if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime || gaProjectileInfo[i].m_nExplosionTime == 0) {
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if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
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CVector pos = ms_apProjectile[i]->GetPosition();
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CWorld::pIgnoreEntity = ms_apProjectile[i];
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if (ms_apProjectile[i]->bHasCollided
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|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
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|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
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|| CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos)) {
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RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
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}
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CWorld::pIgnoreEntity = nil;
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ms_apProjectile[i]->m_vecMoveSpeed *= 1.07f;
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} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
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CVector pos = ms_apProjectile[i]->GetPosition();
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CWorld::pIgnoreEntity = ms_apProjectile[i];
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@@ -263,8 +326,7 @@ CProjectileInfo::Update()
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|| ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
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{
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if (ms_apProjectile[i]->bHasCollided
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|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
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|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
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|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)) {
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RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
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}
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}
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@@ -315,13 +377,12 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
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return result;
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}
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// --MIAMI: Done
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void
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CProjectileInfo::RemoveDetonatorProjectiles()
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{
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for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
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if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) {
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CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter (1)
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CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter: 1
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gaProjectileInfo[i].m_bInUse = false;
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CWorld::Remove(ms_apProjectile[i]);
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delete ms_apProjectile[i];
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