Link with RW libs
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40
src/rw/RwHelper.h
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40
src/rw/RwHelper.h
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#pragma once
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void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
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void RwFreeAlign(void *mem);
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void CreateDebugFont();
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void DestroyDebugFont();
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void FlushObrsPrintfs();
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void DefinedState(void);
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RwFrame *GetFirstChild(RwFrame *frame);
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RwObject *GetFirstObject(RwFrame *frame);
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RpAtomic *GetFirstAtomic(RpClump *clump);
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RwTexture *GetFirstTexture(RwTexDictionary *txd);
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RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
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RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
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RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
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void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
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bool CheckVideoCardCaps(void);
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void WriteVideoCardCapsFile(void);
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void ConvertingTexturesScreen(uint32, uint32, const char*);
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void DealWithTxdWriteError(uint32, uint32, const char*);
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bool CreateTxdImageForVideoCard();
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bool RpClumpGtaStreamRead1(RwStream *stream);
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RpClump *RpClumpGtaStreamRead2(RwStream *stream);
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void RpClumpGtaCancelStream(void);
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void CameraSize(RwCamera *camera,
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RwRect *rect,
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RwReal viewWindow,
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RwReal aspectRatio);
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void CameraDestroy(RwCamera *camera);
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RwCamera *CameraCreate(RwInt32 width,
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RwInt32 height,
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RwBool zBuffer);
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void _TexturePoolsInitialise();
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void _TexturePoolsShutdown();
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