Peds, bike center of mass and reversing fixes
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@@ -469,14 +469,14 @@ public:
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//uint32 b157_8
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//uint32 b157_10
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//uint32 b157_20
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//uint32 b157_40
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uint32 b157_40 : 1;
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uint32 bIgnoreThreatsBehindObjects : 1;
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uint32 bNeverEverTargetThisPed : 1;
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uint32 bCrouchWhenScared : 1;
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uint32 bKnockedOffBike : 1;
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//uint32 b158_8
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//uint32 b158_10
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uint32 b158_10 : 1;
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uint32 bBoughtIceCream : 1;
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//uint32 b158_40
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//uint32 b158_80
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@@ -654,14 +654,14 @@ public:
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void AimGun(void);
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void KillPedWithCar(CVehicle *veh, float impulse);
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void Say(uint16 audio);
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void SetLookFlag(CEntity *target, bool keepTryingToLook);
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void SetLookFlag(float direction, bool keepTryingToLook);
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void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
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void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
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void SetLookTimer(int time);
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void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
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void SetDead(void);
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void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
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void RemoveBodyPart(PedNode nodeId, int8 direction);
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bool OurPedCanSeeThisOne(CEntity *target);
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bool OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock = false);
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void Avoid(void);
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void Attack(void);
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void ClearAimFlag(void);
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@@ -842,6 +842,7 @@ public:
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void PedShuffle();
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void DriveVehicle();
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void PositionAttachedPed();
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bool CanUseTorsoWhenLooking();
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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