use water color and new water texture
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@@ -173,6 +173,11 @@ public:
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static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
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static int GetFogReduction(void) { return m_FogReduction; }
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static int GetWaterRed(void) { return m_fCurrentWaterRed; }
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static int GetWaterGreen(void) { return m_fCurrentWaterGreen; }
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static int GetWaterBlue(void) { return m_fCurrentWaterBlue; }
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static int GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
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static void Initialise(void);
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static void Update(void);
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static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
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