CPed and CCivilianPed funcs done
This commit is contained in:
@@ -458,7 +458,7 @@ public:
|
||||
uint32 bTurnedAroundOnAttractor : 1;
|
||||
|
||||
uint32 bHasAlreadyUsedAttractor : 1;
|
||||
uint32 b155_2 : 1;
|
||||
uint32 bHasAlreadyStoleACar : 1;
|
||||
uint32 bCarPassenger : 1;
|
||||
uint32 bFleeWhenStanding : 1;
|
||||
uint32 bGotUpOfMyOwnAccord : 1;
|
||||
@@ -468,7 +468,7 @@ public:
|
||||
|
||||
uint32 bIsDrowning : 1;
|
||||
uint32 bDrownsInWater : 1;
|
||||
uint32 b156_4 : 1;
|
||||
uint32 bWaitForLeaderToComeCloser : 1;
|
||||
uint32 bHeldHostageInCar : 1;
|
||||
uint32 bIsPlayerFriend : 1;
|
||||
uint32 bHeadStuckInCollision : 1;
|
||||
@@ -809,7 +809,6 @@ public:
|
||||
void GetNearestDoor(CVehicle*, CVector&);
|
||||
bool GetNearestPassengerDoor(CVehicle*, CVector&);
|
||||
int GetNextPointOnRoute(void);
|
||||
uint8 GetPedRadioCategory(uint32);
|
||||
int GetWeaponSlot(eWeaponType);
|
||||
bool CanWeRunAndFireWithWeapon(void);
|
||||
void GoToNearestDoor(CVehicle*);
|
||||
@@ -966,6 +965,8 @@ public:
|
||||
void Dress(void);
|
||||
int32 KillCharOnFootMelee(CVector&, CVector&, CVector&);
|
||||
int32 KillCharOnFootArmed(CVector&, CVector&, CVector&);
|
||||
void SetLook(CEntity* to);
|
||||
void SetLook(float direction);
|
||||
|
||||
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
|
||||
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
|
||||
|
||||
Reference in New Issue
Block a user