Zones saving and loading
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@@ -108,5 +108,7 @@ public:
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static void AddZoneToAudioZoneArray(CZone *zone);
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static void InitialiseAudioZoneArray(void);
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static void SaveAllZones(uint8 *buffer, uint32 *length);
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static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
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static void LoadAllZones(uint8 *buffer, uint32 length);
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static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
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};
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