Fixing ColPoints again
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@@ -136,7 +136,7 @@ MultiplyInverse(const CMatrix &mat, const CVector &vec)
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mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
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}
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CVector
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const CVector
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Multiply3x3(const CMatrix &mat, const CVector &vec)
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{
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return CVector(
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@@ -145,7 +145,7 @@ Multiply3x3(const CMatrix &mat, const CVector &vec)
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mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
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}
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CVector
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const CVector
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Multiply3x3(const CVector &vec, const CMatrix &mat)
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{
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return CVector(
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