CEntity done; C(Vu)Vector fixes and cleanup
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@@ -14,6 +14,7 @@ public:
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CCutsceneObject(void);
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~CCutsceneObject(void);
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bool UpdatesInCutscene(void) { return true; }
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void SetModelIndex(uint32 id);
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void CreateShadow(void);
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void ProcessControl(void);
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