CEntity done; C(Vu)Vector fixes and cleanup
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@@ -913,9 +913,9 @@ CEntity::ProcessLightsForEntity(void)
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effect->light.shadowSize, 0.0f,
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0.0f, -effect->light.shadowSize,
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128,
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effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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effect->col.r,
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effect->col.g,
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effect->col.b,
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15.0f, 1.0f, 40.0f, false, 0.0f);
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}else if(lightFlickering){
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CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
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