Squeeze performance option, minor fixes
Fixes are already in miami
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@@ -45,7 +45,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
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SetCurrentWeapon(WEAPONTYPE_UZI);
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m_fArmour = 50.0f;
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m_wepSkills = 32; /* TODO: what is this? seems unused */
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m_wepAccuracy = 64;
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m_wepAccuracy = 68;
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break;
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case COP_ARMY:
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SetModelIndex(MI_ARMY);
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@@ -479,7 +479,7 @@ CCopPed::CopAI(void)
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SetAttack(playerOrHisVeh);
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SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000));
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}
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SetAttackTimer(CGeneral::GetRandomNumberInRange(100, 300));
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SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 300));
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}
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SetMoveState(PEDMOVE_STILL);
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}
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