CAutomobile effect stuff
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@@ -558,9 +558,9 @@ public:
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void SetFall(int, AnimationId, uint8);
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// Static methods
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
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static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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static CVector GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult);
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static CVector GetPositionToOpenCarDoor(CVehicle* veh, uint32 component);
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// Callbacks
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static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
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