fix opengl; update librw
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@@ -2,11 +2,9 @@ const char *leedsDefault_frag_src =
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"uniform sampler2D tex0;\n"
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"uniform sampler2D tex1;\n"
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"uniform float u_fxparams;\n"
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"uniform float u_shininess;\n"
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"uniform vec4 u_colorscale;\n"
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"#define shininess (u_fxparams)\n"
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"FSIN vec4 v_color;\n"
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"FSIN vec2 v_tex0;\n"
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"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
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@@ -24,7 +22,7 @@ const char *leedsDefault_frag_src =
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" vec4 color;\n"
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"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
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" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
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" pass2.a *= shininess;\n"
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" pass2.a *= u_shininess;\n"
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" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
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" // We simulate drawing this in two passes.\n"
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