PlayBackThisFrameInterpolation and all it required...
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@@ -156,8 +156,10 @@ public:
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// to make patching virtual functions possible
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CEntity *ctor(void) { return ::new (this) CEntity(); }
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void dtor(void) { this->CEntity::~CEntity(); }
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void Add_(void) { CEntity::Add(); }
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void Remove_(void) { CEntity::Remove(); }
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void SetModelIndex_(uint32 i) { CEntity::SetModelIndex(i); }
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void CreateRwObject_(void) { CEntity::CreateRwObject(); }
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void DeleteRwObject_(void) { CEntity::DeleteRwObject(); }
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CRect GetBoundRect_(void) { return CEntity::GetBoundRect(); }
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