PlayBackThisFrameInterpolation and all it required...
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@@ -50,8 +50,8 @@ public:
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float m_fBreakPedal;
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uint8 m_nCreatedBy; // eVehicleCreatedBy
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uint8 bIsLawEnforcer : 1;
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uint8 m_veh_flagA2 : 1;
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uint8 m_veh_flagA4 : 1;
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uint8 bIsAmbulanceOnDuty : 1;
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uint8 bIsFiretruckOnDuty : 1;
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uint8 m_veh_flagA8 : 1;
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uint8 m_veh_flagA10 : 1;
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uint8 m_veh_flagA20 : 1;
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@@ -111,8 +111,13 @@ public:
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eVehicleType m_vehType;
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static void *operator new(size_t);
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static void *operator new(size_t sz, int slot);
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static void operator delete(void*, size_t);
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~CVehicle(void);
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void dtor(void) { this->CVehicle::~CVehicle(); }
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bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
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bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
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bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
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@@ -120,6 +125,7 @@ public:
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bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
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bool IsLawEnforcementVehicle(void);
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void ChangeLawEnforcerState(bool enable);
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void RemovePassenger(CPed *);
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void RemoveDriver(void);
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bool IsUpsideDown(void);
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