PlayBackThisFrameInterpolation and all it required...

This commit is contained in:
Nikolay Korolev
2019-06-30 13:59:55 +03:00
parent b2b750bc90
commit e2bd3573b4
58 changed files with 662 additions and 11 deletions

View File

@@ -50,8 +50,8 @@ public:
float m_fBreakPedal;
uint8 m_nCreatedBy; // eVehicleCreatedBy
uint8 bIsLawEnforcer : 1;
uint8 m_veh_flagA2 : 1;
uint8 m_veh_flagA4 : 1;
uint8 bIsAmbulanceOnDuty : 1;
uint8 bIsFiretruckOnDuty : 1;
uint8 m_veh_flagA8 : 1;
uint8 m_veh_flagA10 : 1;
uint8 m_veh_flagA20 : 1;
@@ -111,8 +111,13 @@ public:
eVehicleType m_vehType;
static void *operator new(size_t);
static void *operator new(size_t sz, int slot);
static void operator delete(void*, size_t);
~CVehicle(void);
void dtor(void) { this->CVehicle::~CVehicle(); }
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
@@ -120,6 +125,7 @@ public:
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
bool IsLawEnforcementVehicle(void);
void ChangeLawEnforcerState(bool enable);
void RemovePassenger(CPed *);
void RemoveDriver(void);
bool IsUpsideDown(void);