gangs, script and replay fixes
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@@ -176,7 +176,7 @@ class CReplay
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CStoredAnimationState anim_state;
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CCompressedMatrixNotAligned matrix;
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int8 assoc_group_id;
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uint8 weapon_model;
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uint16 weapon_model;
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};
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VALIDATE_SIZE(tPedUpdatePacket, 40);
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