Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
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@@ -194,6 +194,10 @@ enum Config {
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// those infamous texts
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#define DRAW_GAME_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
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#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
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#endif
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// Memory allocation and compression
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// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
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@@ -254,6 +258,12 @@ enum Config {
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#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
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#endif
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#define ASCII_STRCMP // use faster ascii str comparisons
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#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
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#undef ASCII_STRCMP
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#endif
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// Just debug menu entries
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#ifdef DEBUGMENU
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#define RELOADABLES // some debug menu options to reload TXD files
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@@ -296,8 +306,8 @@ enum Config {
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#if !defined(RW_GL3) && defined(_WIN32)
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#define XINPUT
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#endif
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#if !defined(_WIN32) && !defined(__SWITCH__)
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#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
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#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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#define KANGAROO_CHEAT
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@@ -305,19 +315,22 @@ enum Config {
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#define BETTER_ALLCARSAREDODO_CHEAT
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#define WALLCLIMB_CHEAT
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#define REGISTER_START_BUTTON
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//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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#define BUTTON_ICONS // use textures to show controller buttons
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// Hud, frontend and radar
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#define PC_MENU
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#define FIX_RADAR // use radar size from early version before R* broke it
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#define RADIO_OFF_TEXT // Won't work without FIX_BUGS
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#ifndef PC_MENU
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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#else
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# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
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# ifdef XINPUT
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# define GAMEPAD_MENU // Add gamepad menu
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# endif
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
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@@ -351,6 +364,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
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#if SCRIPT_LOG_FILE_LEVEL == 0
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#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#endif
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#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#endif
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@@ -380,6 +397,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define FREE_CAM // Rotating cam
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// Audio
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#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
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#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
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#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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@@ -397,11 +415,12 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#endif
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#ifdef LIBRW
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// these are not supported with librw yet
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// Streaming
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#if !defined(_WIN32) && !defined(__SWITCH__)
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//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
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#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
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#endif
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// IMG
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#define BIG_IMG // allows to read larger img files
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#define BIG_IMG // Not complete - allows to read larger img files
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//#define SQUEEZE_PERFORMANCE
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#ifdef SQUEEZE_PERFORMANCE
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@@ -409,6 +428,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#undef NO_ISLAND_LOADING
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#endif
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// -------
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#if defined __MWERKS__ || defined VANILLA_DEFINES
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#define FINAL
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#undef CHATTYSPLASH
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@@ -463,8 +484,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#undef BUTTON_ICONS
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#undef FIX_RADAR
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#undef RADIO_OFF_TEXT
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#undef MAP_ENHANCEMENTS
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#undef GAMEPAD_MENU
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#undef MUCH_SHORTER_OUTRO_SCREEN
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#undef CUSTOM_FRONTEND_OPTIONS
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@@ -491,4 +514,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#undef IMPROVED_CAMERA
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#undef FREE_CAM
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#undef BIG_IMG
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#undef RADIO_SCROLL_TO_PREV_STATION
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#endif
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