Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
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@@ -1440,19 +1440,19 @@ CBoat::DoDriveByShootings(void)
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if(lookingLeft || lookingRight){
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if(lookingLeft){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT);
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}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT);
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}
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if (!anim || !anim->IsRunning()) {
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@@ -1463,10 +1463,10 @@ CBoat::DoDriveByShootings(void)
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}
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}else{
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weapon->Reload();
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
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if(anim)
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anim->blendDelta = -1000.0f;
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}
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