More AudioManager
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@@ -1,13 +1,37 @@
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#pragma once
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class CSampleManager {
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public:
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static uint32 &nNumOfMp3Files;
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struct tSample {
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int m_nOffset;
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unsigned int m_nSize;
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int m_nFrequency;
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int m_nLoopStart;
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int m_nLoopEnd;
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};
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class CSampleManager
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{
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public:
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void ReleaseDigitalHandle();
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void RequireDigitalHandle();
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char AutoDetect3DProviders();
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uint8 GetCDAudioDriveLetter();
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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void SetMusicFadeVol(uint8 volume);
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void SetSpeakerConfig(uint32 config);
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bool GetChannelUsedFlag(int32 id);
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void StopChannel(int32 id);
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static bool IsMP3RadioChannelAvailable();
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};
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extern uint32 &nNumOfMp3Files;
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extern uint8 &num3DProvidersAvailable;
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extern uint32* asName3DProviders;
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extern CSampleManager &cSampleManager;
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