Ped, Weapon and fixes
This commit is contained in:
@@ -346,9 +346,7 @@ enum eMoveState {
|
||||
PEDMOVE_NONE,
|
||||
PEDMOVE_STILL,
|
||||
PEDMOVE_WALK,
|
||||
|
||||
PEDMOVE_UNK,
|
||||
|
||||
PEDMOVE_JOG,
|
||||
PEDMOVE_RUN,
|
||||
PEDMOVE_SPRINT,
|
||||
};
|
||||
@@ -400,7 +398,7 @@ public:
|
||||
uint32 bScriptObjectiveCompleted : 1;
|
||||
|
||||
uint32 bKindaStayInSamePlace : 1;
|
||||
uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members
|
||||
uint32 bBeingChasedByPolice : 1;
|
||||
uint32 bNotAllowedToDuck : 1;
|
||||
uint32 bCrouchWhenShooting : 1;
|
||||
uint32 bIsDucking : 1;
|
||||
@@ -883,7 +881,9 @@ public:
|
||||
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg); // TODO(Miami): Should be under GTA_TRAIN
|
||||
#ifdef GTA_TRAIN
|
||||
static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
#endif
|
||||
static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void FinishedReloadCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
@@ -940,7 +940,6 @@ public:
|
||||
CObject *SpawnFlyingComponent(int, int8);
|
||||
void SetCarJack_AllClear(CVehicle*, uint32, uint32);
|
||||
bool CanPedJumpThis(CEntity*, CVector*);
|
||||
|
||||
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
|
||||
void ClearWaitState(void);
|
||||
void Undress(const char*);
|
||||
@@ -1113,7 +1112,6 @@ public:
|
||||
|
||||
void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
|
||||
void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
|
||||
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount);
|
||||
|
||||
// TODO(Miami): Change those when Ped struct is done
|
||||
|
||||
Reference in New Issue
Block a user