Miami Glass
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@@ -2,6 +2,7 @@
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class CEntity;
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class CVehicle;
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class CPtrList;
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class CFallingGlassPane : public CMatrix
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{
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@@ -14,6 +15,7 @@ public:
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uint8 m_nTriIndex;
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bool m_bActive;
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bool m_bShattered;
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bool m_bCarGlass;
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CFallingGlassPane() { }
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~CFallingGlassPane() { }
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@@ -39,7 +41,7 @@ public:
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static void Update(void);
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static void Render(void);
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static CFallingGlassPane *FindFreePane(void);
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static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion);
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static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass);
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static void AskForObjectToBeRenderedInGlass(CEntity *entity);
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static void RenderEntityInGlass(CEntity *entity);
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static int32 CalcAlphaWithNormal(CVector *normal);
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@@ -50,8 +52,8 @@ public:
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static void WindowRespondsToSoftCollision(CEntity *entity, float amount);
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static void WasGlassHitByBullet(CEntity *entity, CVector point);
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static void WindowRespondsToExplosion(CEntity *entity, CVector point);
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//TODO(MIAMI)
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static void CarWindscreenShatters(CVehicle *vehicle, bool unk) {}
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static void BreakGlassPhysically(CVector, float) {}
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static void CarWindscreenShatters(CVehicle *vehicle, bool unk);
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static bool HasGlassBeenShatteredAtCoors(float x, float y, float z);
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static void FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z);
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static void BreakGlassPhysically(CVector pos, float radius);
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};
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