lcs bridge
This commit is contained in:
@@ -6,6 +6,8 @@
|
||||
#include "PathFind.h"
|
||||
#include "Stats.h"
|
||||
|
||||
//--LCS: file done except TODO
|
||||
|
||||
CEntity *CBridge::pLiftRoad;
|
||||
CEntity *CBridge::pLiftPart;
|
||||
CEntity *CBridge::pWeight;
|
||||
@@ -25,14 +27,14 @@ void CBridge::Init()
|
||||
{
|
||||
#ifdef GTA_BRIDGE
|
||||
FindBridgeEntities();
|
||||
State = STATE_BRIDGE_LOCKED;
|
||||
OldLift = -1.0f;
|
||||
if (pLiftPart && pWeight)
|
||||
{
|
||||
DefaultZLiftPart = pLiftPart->GetPosition().z;
|
||||
DefaultZLiftWeight = pWeight->GetPosition().z;
|
||||
|
||||
if (pLiftRoad)
|
||||
DefaultZLiftRoad = pLiftRoad->GetPosition().z;
|
||||
DefaultZLiftWeight = pWeight->GetPosition().z;
|
||||
|
||||
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
|
||||
}
|
||||
@@ -49,36 +51,42 @@ void CBridge::Update()
|
||||
|
||||
float liftHeight;
|
||||
|
||||
// Set bridge height and state
|
||||
if (CStats::CommercialPassed)
|
||||
{
|
||||
if (State == STATE_BRIDGE_LOCKED) {
|
||||
liftHeight = 25.0f;
|
||||
TimeOfBridgeBecomingOperational = 0;
|
||||
}
|
||||
else if (State == STATE_BRIDGE_ALWAYS_UNLOCKED) {
|
||||
liftHeight = 0.0f;
|
||||
TimeOfBridgeBecomingOperational = CTimer::GetTimeInMilliseconds() - 20001;
|
||||
}
|
||||
else {
|
||||
if (TimeOfBridgeBecomingOperational == 0)
|
||||
TimeOfBridgeBecomingOperational = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
// Time remaining for bridge to become operational
|
||||
// uint16, so after about a minute it overflows to 0 and the cycle repeats
|
||||
uint16 timeElapsed = CTimer::GetTimeInMilliseconds() - TimeOfBridgeBecomingOperational;
|
||||
// this time cycle duration is 0x20000, so ~2:11
|
||||
uint32 timeElapsed = (CTimer::GetTimeInMilliseconds() - TimeOfBridgeBecomingOperational) % 0x20000;
|
||||
|
||||
// Calculate lift part height and bridge state
|
||||
if (timeElapsed < 10000)
|
||||
if (timeElapsed < 20000)
|
||||
{
|
||||
State = STATE_LIFT_PART_MOVING_DOWN;
|
||||
liftHeight = 25.0f - timeElapsed / 10000.0f * 25.0f;
|
||||
liftHeight = 25.0f - timeElapsed / 20000.0f * 25.0f;
|
||||
}
|
||||
else if (timeElapsed < 40000)
|
||||
else if (timeElapsed < 80000)
|
||||
{
|
||||
liftHeight = 0.0f;
|
||||
State = STATE_LIFT_PART_IS_DOWN;
|
||||
}
|
||||
else if (timeElapsed < 50000)
|
||||
else if (timeElapsed < 90000)
|
||||
{
|
||||
liftHeight = 0.0f;
|
||||
State = STATE_LIFT_PART_ABOUT_TO_MOVE_UP;
|
||||
}
|
||||
else if (timeElapsed < 60000)
|
||||
else if (timeElapsed < 110000)
|
||||
{
|
||||
State = STATE_LIFT_PART_MOVING_UP;
|
||||
liftHeight = (timeElapsed - 50000) / 10000.0f * 25.0f;
|
||||
liftHeight = (timeElapsed - 90000) / 20000.0f * 25.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -86,12 +94,7 @@ void CBridge::Update()
|
||||
State = STATE_LIFT_PART_IS_UP;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
liftHeight = 25.0f;
|
||||
TimeOfBridgeBecomingOperational = 0;
|
||||
State = STATE_BRIDGE_LOCKED;
|
||||
}
|
||||
|
||||
|
||||
// Move bridge part
|
||||
if (liftHeight != OldLift)
|
||||
@@ -112,6 +115,8 @@ void CBridge::Update()
|
||||
OldLift = liftHeight;
|
||||
}
|
||||
|
||||
// TODO(LCS): cWorldStream
|
||||
|
||||
if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN)
|
||||
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
|
||||
else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
|
||||
|
||||
Reference in New Issue
Block a user