Initial commit for Frontend.

Bug fixes:
fix #40, fix #39, fix #38, fix #37, fix #21.
Code organization and cleanup...
This commit is contained in:
_AG
2019-06-25 02:34:29 +02:00
parent f07f411629
commit e765dfe90a
19 changed files with 2489 additions and 551 deletions

View File

@@ -96,32 +96,51 @@ public:
static CSprite2d *RadarSprites[21];
public:
static void ClearBlipForEntity(eBlipType type, int32 id);
static void Draw3dMarkers();
static void DrawMap();
static void StreamRadarSections(int x, int y);
static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
static void DrawRadarSection(int x, int y);
static void RequestMapSection(int x, int y);
static void RemoveMapSection(int x, int y);
static void DrawBlips();
static int CalculateBlipAlpha(float dist);
static CRGBA GetRadarTraceColour(uint32 color, bool bright);
static void ChangeBlipBrightness(int32 i, int32 bright);
static void ChangeBlipColour(int32 i);
static void ChangeBlipDisplay(int32 i, int16 flag);
static void ChangeBlipScale(int32 i, int16 scale);
static void ClearBlip(int32 i);
static void ClearBlipForEntity(int16 type, int32 id);
static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
static bool DisplayThisBlip(int32 i);
static void Draw3dMarkers();
static void DrawBlips();
static void DrawMap();
static void DrawRadarMap();
static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha);
static float LimitRadarPoint(CVector2D &point);
static void DrawRadarSprite(int sprite, float x, float y, int alpha);
static void ShowRadarMarker(CVector pos, CRGBA color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
static void DrawRadarMask();
static void SetRadarMarkerState(int counter, int flag);
static bool DisplayThisBlip(int counter);
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y);
static void DrawRadarSection(int32 x, int32 y);
static void DrawRadarSprite(int32 sprite, float x, float y, int32 alpha);
static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
static int32 GetActualBlipArray(int32 i);
static int32 GetNewUniqueBlipIndex(int32 i);
static int32 GetRadarTraceColour(int32 color, bool bright);
static void Initialise();
static float LimitRadarPoint(CVector2D &point);
static void LoadAllRadarBlips(int32);
static void LoadTextures();
static void RemoveRadarSections();
static void RemoveMapSection(int32 x, int32 y);
static void RequestMapSection(int32 x, int32 y);
static void SaveAllRadarBlips(int32);
static void SetBlipSprite(int32 i, int32 icon);
static int SetCoordBlip(int32 type, CVector pos, int32 flag);
static int SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag);
static void SetRadarMarkerState(int32 i, int32 flag);
static void ShowRadarMarker(CVector pos, int16 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
static void Shutdown();
static void StreamRadarSections(CVector posn);
static void StreamRadarSections(int32 x, int32 y);
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
// no in CRadar in the game:
static void GetTextureCorners(int x, int y, CVector2D *out);
static void ClipRadarTileCoords(int &x, int &y);
static void GetTextureCorners(int32 x, int32 y, CVector2D *out);
static void ClipRadarTileCoords(int32 &x, int32 &y);
static bool IsPointInsideRadar(const CVector2D &);
static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &);
};