added animation system (with skin support for now)
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68
src/animation/AnimBlendSequence.cpp
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68
src/animation/AnimBlendSequence.cpp
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#include "common.h"
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#include "patcher.h"
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#include "AnimBlendSequence.h"
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CAnimBlendSequence::CAnimBlendSequence(void)
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{
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type = 0;
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numFrames = 0;
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keyFrames = nil;
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keyFramesCompressed = nil;
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#ifdef PED_SKIN
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boneTag = -1;
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#endif
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}
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CAnimBlendSequence::~CAnimBlendSequence(void)
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{
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if(keyFrames)
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RwFree(keyFrames);
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}
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void
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CAnimBlendSequence::SetName(char *name)
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{
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strncpy(this->name, name, 24);
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}
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void
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CAnimBlendSequence::SetNumFrames(int numFrames, bool translation)
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{
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int sz;
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if(translation){
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sz = sizeof(KeyFrameTrans);
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type |= KF_ROT | KF_TRANS;
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}else{
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sz = sizeof(KeyFrame);
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type |= KF_ROT;
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}
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keyFrames = RwMalloc(sz * numFrames);
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this->numFrames = numFrames;
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}
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void
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CAnimBlendSequence::RemoveQuaternionFlips(void)
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{
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int i;
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CQuaternion last;
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KeyFrame *frame;
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if(numFrames < 2)
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return;
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frame = GetKeyFrame(0);
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last = frame->rotation;
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for(i = 1; i < numFrames; i++){
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frame = GetKeyFrame(i);
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if(DotProduct(last, frame->rotation) < 0.0f)
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frame->rotation = -frame->rotation;
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last = frame->rotation;
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}
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}
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STARTPATCHES
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InjectHook(0x402330, &CAnimBlendSequence::SetName, PATCH_JUMP);
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InjectHook(0x402350, &CAnimBlendSequence::SetNumFrames, PATCH_JUMP);
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InjectHook(0x4023A0, &CAnimBlendSequence::RemoveQuaternionFlips, PATCH_JUMP);
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ENDPATCHES
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