cleaned up MIAMI ifdefs
This commit is contained in:
@@ -59,25 +59,19 @@ public:
|
||||
uint32 bRenderScorched : 1;
|
||||
uint32 bHasBlip : 1;
|
||||
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
|
||||
#ifdef MIAMI
|
||||
uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
|
||||
#endif
|
||||
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
|
||||
|
||||
// flagsC
|
||||
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
|
||||
uint32 bBulletProof : 1;
|
||||
uint32 bFireProof : 1;
|
||||
uint32 bCollisionProof : 1;
|
||||
uint32 bMeleeProof : 1;
|
||||
uint32 bOnlyDamagedByPlayer : 1;
|
||||
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
|
||||
#ifdef GTA_ZONECULL
|
||||
uint32 bZoneCulled : 1;
|
||||
uint32 bZoneCulled2 : 1; // only treadables+10m
|
||||
#endif
|
||||
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
|
||||
|
||||
// flagsD
|
||||
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
|
||||
uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions)
|
||||
uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered
|
||||
uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
|
||||
@@ -85,20 +79,17 @@ public:
|
||||
uint32 bDrawLast : 1; // draw object last
|
||||
uint32 bNoBrightHeadLights : 1;
|
||||
uint32 bDoNotRender : 1;
|
||||
uint32 bDistanceFade : 1; // Fade entity because it is far away
|
||||
|
||||
// flagsE
|
||||
uint32 bDistanceFade : 1; // Fade entity because it is far away
|
||||
uint32 m_flagE2 : 1;
|
||||
// TODO(MIAMI)
|
||||
|
||||
uint16 m_scanCode;
|
||||
uint16 m_randomSeed;
|
||||
int16 m_modelIndex;
|
||||
#ifndef MIAMI
|
||||
uint16 m_level; // int16
|
||||
#else
|
||||
int8 m_level;
|
||||
int8 m_area;
|
||||
#endif
|
||||
CReference *m_pFirstReference;
|
||||
|
||||
public:
|
||||
@@ -156,7 +147,6 @@ public:
|
||||
bool GetIsTouching(CVector const ¢er, float r);
|
||||
bool GetIsOnScreen(void);
|
||||
bool GetIsOnScreenComplex(void);
|
||||
bool GetIsOnScreenAndNotCulled(void);
|
||||
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
|
||||
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
|
||||
int16 GetModelIndex(void) const { return m_modelIndex; }
|
||||
|
||||
Reference in New Issue
Block a user