Disable water creatures
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Object.h"
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/*
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enum eFishSlotState {
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WATER_CREATURE_INIT = 0,
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WATER_CREATURE_ACTIVE,
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@@ -45,4 +46,4 @@ struct WaterCreatureProperties {
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float fLevel;
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float fUnknown; //unused
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float fWaterDepth;
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};
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};*/
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