PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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@@ -1690,7 +1690,7 @@ CPed::FightStrike(CVector &touchedNodePos)
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if (m_fightState == FIGHTSTATE_NO_MOVE)
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m_fightState = FIGHTSTATE_1;
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m_vecHitLastPos = *touchedNodePos;
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m_vecHitLastPos = touchedNodePos;
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return false;
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}
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