PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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@@ -255,7 +255,7 @@ CCoronas::Render(void)
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CVector spriteCoors;
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float spritew, spriteh;
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if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
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if(!CSprite::CalcScreenCoors(aCoronas[i].coors, &spriteCoors, &spritew, &spriteh, true)){
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aCoronas[i].offScreen = true;
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aCoronas[i].sightClear = false;
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}else{
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@@ -464,7 +464,7 @@ CCoronas::RenderReflections(void)
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CVector spriteCoors;
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float spritew, spriteh;
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if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){
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if(CSprite::CalcScreenCoors(coors, &spriteCoors, &spritew, &spriteh, true)){
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float drawDist = 0.75f * aCoronas[i].drawDist;
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drawDist = Min(drawDist, 55.0f);
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if(spriteCoors.z < drawDist){
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@@ -531,7 +531,7 @@ CCoronas::DoSunAndMoon(void)
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CVector spriteCoors;
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float spritew, spriteh;
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if(CSprite::CalcScreenCoors(sunCoors, spriteCoors, &spritew, &spriteh, true)){
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if(CSprite::CalcScreenCoors(sunCoors, &spriteCoors, &spritew, &spriteh, true)){
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SunScreenX = spriteCoors.x;
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SunScreenY = spriteCoors.y;
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}else{
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